gasilies.blogg.se

Autoduel map sectors
Autoduel map sectors






  1. #Autoduel map sectors pdf#
  2. #Autoduel map sectors plus#

GURPS Mass Combat (PDF), by David Pulver Gives rules for large-scale battles between military units, as well as allowing for the actions of player characters. GURPS Martial Arts by Peter Dell'Orto Includes new perks, skills, techniques, styles, weapons, and extended combat and injury rules, as well as history on the martial arts, pregenerated NPCs, and ideas for martial-arts campaigns. Stoddard GURPS Magic Magic rules from the Basic set are expanded, detailing a large number of spells, and rules for alternative magic systems, magic item creation, alchemy etc. GURPS Boardroom and Curia (PDF) by Matt Rigsgby GURPS City Stats (PDF) by William H. Rules supplements These books detail general rules not used in all possible campaign, such as rules for magic spells, for superpowers and for martial arts, and also state-based treatments of cities, military units and other organizations. It is also included in the purchaseable GM's screen.

#Autoduel map sectors pdf#

GURPS Update The official conversion guide from 3rd to 4th edition, released as a free PDF file. Freely available as a PDF from the Steve Jackson Games website Warehouse 23. GURPS Ultra-Lite Core GURPS rules condensed to a single page. Unlike the 3E version of GURPS Lite, this did not include Magery or any spells, but does include the new "Jumper" Advantage. It is freely available, as a PDF from the Steve Jackson Games website Warehouse 23. It includes basic character creation with advantages, disadvantages, skills and equipment, as well as some rules for playing. GURPS Basic Set: Characters GURPS Basic Set: Campaigns GURPS GM's Screen Free core books GURPS Lite A 32-page introduction to the rules of GURPS based on the core rules in the GURPS 4e Basic Set (mainly Characters).

#Autoduel map sectors plus#

Fourth edition Core books These are the books necessary to play, with the core rules used in all settings (GURPS Basic Set: Characters and Campaigns), plus basic accessories. This is a listing of the publications from Steve Jackson Games and other licensed publishers for the GURPS role-playing game. Using resources from further up the stack requires less preparation work on the part of the game master. Bottom tier are core books necessary to play, moving up to least necessary.

autoduel map sectors autoduel map sectors

List article A rough breakdown of GURPS books.








Autoduel map sectors